A persistent Unturned world for your group
An Unturned dedicated server keeps the map online when the usual host logs off. Bases, vehicles and inventories stay on one persistent world, friends can join on their own schedules, and nobody has to leave a gaming PC running or share a changing home IP address.
Workshop mods and maps that stay in sync
Unturned has one of Steam's largest Workshop ecosystems. In the GHosting panel you paste links for maps, vehicles, weapons or other server content. On restart the game downloads those items and their dependencies, watches for updates, and tells connecting clients what they need. There is no collection file or manual SteamCMD command to maintain.
Sizing an Unturned server
A small vanilla survival world is light, but custom maps and large Workshop packs can add substantial disk and memory use. The entry plan leaves comfortable room for a normal group, while public communities and heavily modded maps should use a larger tier.
- Private vanilla group: entry plan
- Workshop maps and a growing mod list: mid tier
- Busy public server or large curated map: top tier
Public listing without the GSLT chore
Steam requires Internet servers to sign in with a unique game-server login token. GHosting provisions and protects that token automatically. Your server gets its own stable Steam identity and both required UDP ports, while the panel gives you one address to share.
The settings that shape an Unturned server
The panel covers the choices that define how your server plays: map, difficulty, camera perspective, player cap, PvP, join password and whether admin cheat commands are available. Perspective in particular is worth deciding early, since first-person-only servers attract a different crowd than the default third-person view and switching later annoys regulars.
The owner Steam ID field is the one people miss. Setting it gives that account in-game admin without editing an admin list by hand, which is how you kick and ban without opening the file manager mid-session.
Try the real server for 48 hours
A verified account can start one 48-hour Survivor trial with no payment card and no automatic renewal, subject to available capacity. It is the same 4 GB server, panel, console, Mods tab and file access as the paid plan, with the managed Steam login token and both UDP ports already in place.
Two days is enough to load the Workshop map and mod list your group actually wants and watch the console while it installs, which is where a self-hosted server usually falls over. Continue on a paid term during the retention window and the same world, mod list and bans stay exactly where they are.
Regions and flexible billing
Pick Europe or North America based on where most of your players are. Unturned is light enough that distance rarely breaks the experience, but a Workshop map streaming in over a long route makes the first join noticeably slower for everyone.
Choose pay once or optional automatic renewal. A pay-once server stops at the end of its term, while a subscription renews for the amount and cadence accepted at checkout until you cancel. Renew inside the seven-day grace window and the same world, mod list and bans come straight back. Past that the server is deleted, so download the save if the group is taking a break. Your first server is covered by a 72-hour money-back guarantee.
