Running a 7 Days to Die server
A dedicated 7 Days to Die server keeps your world and its blood moons going around the clock, so your group's base, loot and progress survive between sessions and nobody has to leave their own PC running as the host.
Sizing a 7 Days to Die server
7 Days to Die is one of the more demanding survival games to host. Its procedurally generated world and zombie hordes lean on both memory and CPU, and horde nights are the peak load, so it is worth giving the server comfortable headroom rather than the bare minimum.
- 2 to 4 players: mid tier
- Larger groups or heavy horde settings: top tier
- Overhaul mods like Darkness Falls: size up
Current V3 settings, files and mods
Current 7 Days to Die versions bundle most world rules into the official Sandbox Code. Paste the code from the in-game Sandbox Options screen into the panel, then restart to apply it. The panel also exposes the map, player limit, PvP rules, zombie cap, claims, browser visibility, profile locking and Easy Anti-Cheat directly.
Server-side mods use the game's normal Mods folder, available through the browser file manager and SFTP. Major updates can still call for a fresh world, so download the save files before a planned wipe.
Console players and crossplay
The current release put console players back in the same server browser as PC, and a dedicated server is the cleanest way to play together. Turn on public listing and keep Easy Anti-Cheat enabled, and the generated config uses the official player limit with cross-play active.
The catch worth knowing before you buy: server-side mods and some nonstandard sandbox choices make a world PC-only. If a mixed group is the reason you are renting, check the mod author's compatibility notes first rather than discovering it on horde night.
What a cheap 7 Days server actually costs you
This is a genuinely demanding game to host, and the cheapest listing is usually the wrong one. A world that generates chunks while several players explore in different directions, then throws a blood moon at all of them, is where an undersized host turns into rubber-banding and rollbacks. Survivor at 4 GB suits a small group, Nomad at 6 GB is the sensible default, and Warlord at 8 GB covers larger groups or overhaul mods like Darkness Falls.
The full charge for each 30, 90 or 180-day term is shown before checkout. Pay once remains the default, while automatic renewal is an explicit choice with its own recurring amount and extra discount.
Try the real server for 48 hours
A verified account can start one 48-hour Survivor trial with no payment card and no automatic renewal, subject to available capacity. It is the same 4 GB server, all three ports, crossplay, Sandbox Code and file access as the paid plan.
This is a demanding game to host, which is exactly why trying it first is worth the effort. Get the group on, generate some chunks in different directions and survive a blood moon together. That tells you whether Survivor is enough or whether the group should start on Nomad, and the world stays in place if you continue.
Regions and flexible billing
Pick Europe or North America based on where most of your group plays. This is one of the games where the route matters, because horde nights put every player and a large zombie count on the wire at the same moment.
A pay-once server stops at the end of its term, while a subscription renews for the amount and cadence accepted at checkout until you cancel. Renew inside the seven-day grace window and the same world comes straight back. Past that the server is deleted, so download the save before a long gap, which is worth doing anyway ahead of a major version that wants a fresh map. Your first server is covered by a 72-hour money-back guarantee.
