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Dedicated server hosting

Barotrauma Server Hosting

Run a persistent Barotrauma campaign with managed updates, Workshop mods, a writable console and full save access.

Barotrauma server hosting

Choose your plan

Every term is prepaid. Nothing renews automatically, and you can upgrade at any time.

Choose your region

Pick the region closest to your players for the lowest ping.

20% offLaunch celebration — 20% off sitewide.

Deploy your Barotrauma server

Try before you buy48-hour Barotrauma server trial4 GB Crew server · No card · No automatic renewal

One trial per game for each verified account. Trial slots depend on available capacity.

or choose a paid term

Crew — 4 GB RAM · 1× 30 days · $10.00 · Europe

Launch price: $8.00$10.0020% off

One upfront paymentNo automatic renewal72-hour first-server guarantee

No account needed yet — we'll ask for your email at checkout.

Guides for your Barotrauma server

About Barotrauma server hosting

A campaign that belongs to the whole crew

A player-hosted Barotrauma campaign ends when its host leaves. On a dedicated server the lobby, permissions, campaign and submarine files live on their own machine, so the next crew can assemble without waiting for one particular player to start the game first.

GHosting installs the official native Linux dedicated server in an isolated container in Europe or North America. Steam updates, the service, both UDP ports and the public address are managed from the dashboard, while the campaign data stays outside the replaceable runtime.

Two UDP ports, allocated as one unit

Barotrauma uses one UDP port for player traffic and a second for Steam queries. Old self-hosting setups often forward only 27015, leave 27016 closed and then wonder why a process that says it started cannot be found or joined reliably.

Every GHosting instance reserves a consecutive pair in the host game range and forwards both with kernel NAT. The server config, command line and public devices all use the same numbers, so adding a second game server cannot quietly collide with the first one.

Workshop content without hand-editing XML

Paste Barotrauma Workshop links into the Mods tab and apply the list. The server downloads each item through SteamCMD, checks that it contains a Barotrauma filelist, puts it in the directory the dedicated server expects and rebuilds the enabled content-package list. Reapplying picks up Workshop updates and removes items you deliberately removed.

Dependencies are still a real part of modding. Add every required Workshop item listed by a mod author, keep a copy of the campaign before changing a large set, and expect every player to use compatible content. GHosting automates installation and load order; it does not promise that arbitrary third-party packages work together or repair a campaign damaged by removing one.

Settings that match the server browser

The panel covers the join password, player cap, public listing, message of the day, play style, voice chat, spectating, karma and traitor probability. Apply merges those values into Barotrauma's existing serversettings.xml rather than replacing the whole file, so campaign settings, permissions and values changed in the game survive.

The live Console tab sends commands through the actual dedicated-server console. That is useful for moderation and lobby administration, while Files and owner-only SFTP expose the multiplayer campaigns, Workshop content, permissions and logs when you need a backup or a careful manual change.

Restart at the lobby, not halfway through a mission

Barotrauma saves a multiplayer campaign at its own transitions. A clean process exit preserves server settings and closes the network stack, but it cannot create a safe new campaign checkpoint in the middle of an active mission. Restarting there can return the crew to the last in-game save and discard the progress since it.

Apply settings, mods and updates from the lobby or after reaching an outpost and completing the campaign save transition. GHosting sends the game's quit command and waits before systemd uses its fallback signal, but there is deliberately no daily restart timer that can interrupt a crew without asking.

Conservative plans and prepaid terms

Crew starts at 4 GB for up to eight vanilla players. Expedition adds memory and CPU for a larger crew or a small Workshop set. Abyss is the safer choice for a full 16-player group or heavier content packages. Player count is only a guide because an active round and a large mod collection can cost more than an idle lobby.

Terms are prepaid and nothing renews on its own. When a term ends the server stops and the files stay available during the seven-day grace window. Renew in that window and the same campaigns and mod set return; past it the server is deleted, so download the Multiplayer folder before a long break. Your first server is covered by a 72-hour money-back guarantee.

Barotrauma hosting FAQ

How do I start a Barotrauma campaign?

Join the new server, create or select a multiplayer campaign from Barotrauma's lobby, choose the submarine and let an authorized player start the round. GHosting keeps the campaign files persistent, but it does not choose a submarine or create the campaign on your behalf.

Can I install Barotrauma Workshop mods?

Yes. Paste Barotrauma Workshop links into the Mods tab and use Save and restart. The server downloads the selected items, enables their content packages and updates them on the next apply. Add every dependency named on a mod's Workshop page as its own item.

Which ports does Barotrauma use?

Barotrauma uses two consecutive UDP ports: the allocated game port and the next port for Steam queries. GHosting reserves and forwards both automatically. A TCP-only port checker cannot prove that either UDP path works.

When is it safe to restart a Barotrauma server?

Apply settings or mods from the lobby or after the campaign has completed an in-game save transition, such as reaching an outpost. A process restart during an active mission can return the campaign to its last save and discard progress made since then.

Can I upload an existing Barotrauma campaign?

Yes. Stop the server and upload the complete multiplayer save files through Files or SFTP into the Barotrauma Multiplayer data folder. Keep an offline copy, preserve every file that belongs to the same snapshot, then start the server and select the campaign from the lobby.

How much RAM do I need for a Barotrauma server?

The 4 GB Crew plan is the conservative starting point for up to eight vanilla players. Expedition adds room for a larger crew or a small Workshop set, while Abyss is intended for a full 16-player group or heavier content packages. Mods and active-round complexity can matter more than the player count, and you can upgrade without moving the campaign.

Is Barotrauma server hosting available now?

Yes. Pick a plan and region and we install the official native Linux dedicated server from Steam. Both UDP ports are allocated automatically. Join the address from Barotrauma, create or select a multiplayer campaign in the lobby, and start the round when your crew is ready.

Do I need to know Linux to run a server?

No. GHosting gives you a clean control panel for starting, stopping, configuring and viewing the live console. We handle the Linux side for you.

Where are the servers located?

In datacenters in Europe and North America. Pick the region closest to your players for the lowest latency. DDoS protection is included.