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Dedicated server hosting

Core Keeper Server Hosting

Run a persistent Core Keeper world with PC storefront cross-play, automatic updates, simple settings and full save-file access.

Core Keeper server hosting

Choose your plan

Pay once, or subscribe and save an extra 5%.

Choose your region

Pick the region closest to your players for the lowest ping.

20% offLaunch celebration — 20% off sitewide.

Deploy your Core Keeper server

Try before you buy48-hour Core Keeper server trial3 GB Miner server · No card · No automatic renewal

One trial per game for each verified account. Trial slots depend on available capacity.

or choose a paid term

Miner — 3 GB RAM · 30 days · Europe

Launch price: $6.00$7.5020% off

$6.00 for 30 days. Does not renew automatically.

One upfront paymentNo automatic renewal72-hour first-server guarantee

No account needed yet — we'll ask for your email at checkout.

Guides for your Core Keeper server

About Core Keeper server hosting

A Core Keeper world that is always there

Core Keeper is built around a shared underground world, but a player-hosted session disappears when its host logs off. A dedicated server keeps the base, farms and tunnels available around the clock, so the group can explore on different schedules without leaving a gaming PC running.

GHosting installs the official native Linux dedicated server in an isolated container in Europe or North America. Updates, process management and the public address are handled by the panel, while your saves remain in a separate data directory.

PC cross-play without port forwarding

Core Keeper normally offers Steam relay connections through a Game ID. Supplying a public UDP port also turns on Direct Connections, which is how Steam, Epic Games Store, Microsoft Store and GOG players can share one server. GHosting allocates and proxies that port automatically.

Players can join with the server address, port and password. Steam players may still use the generated Game ID, so enabling cross-play does not remove the familiar Steam connection method.

Simple settings, durable saves

The panel exposes the choices that are safe to apply after launch: join password, player limit, seasonal event override and an optional daily restart. The initial world uses Normal mode because changing between creative and non-creative worlds after creation is not supported by the game.

Files and SFTP give you access to the dedicated-server data path for world transfers and backups. The Steam runtime is updated in place without treating the save directory as disposable.

Choosing a Core Keeper plan

Core Keeper is lighter than many 3D survival servers, but world size and simultaneous exploration still add load. The entry plan starts above the bare minimum to reduce avoidable out-of-memory failures during world generation and updates.

  • 3 GB Miner: a small private group of up to four
  • 4 GB Explorer: a regular group of up to eight
  • 6 GB Titan: a busy long-running world with extra headroom

Bringing an existing world across

A world that started as a player-hosted session can move onto the server. Stop the server first, replace the world data under the dedicated-server data directory using Files or SFTP, then start it again. The base, farms and tunnels come across as they were.

Take a copy of both the world files and the player data before you replace anything, and do it while the server is stopped. Core Keeper writes on shutdown, so swapping files under a running server is the reliable way to lose an evening.

Try the real server for 48 hours

A verified account can start one 48-hour Miner trial with no payment card and no automatic renewal, subject to available capacity. It is the same 3 GB server, panel, settings and file access as the paid plan.

Direct connections are on from the first boot, so the useful first test is the one that decides everything: get the friend who bought the game on a different store connected. Continue during the retention window and the same world, password and address stay in place.

Regions and flexible billing

Pick Europe or North America based on where most of your group plays. Core Keeper is comfortable over a reasonable route, though mining together at speed is where a distant host starts to feel sticky.

Choose pay once or optional automatic renewal. A pay-once server stops at the end of its term, while a subscription renews for the amount and cadence accepted at checkout until you cancel. Renew inside the seven-day grace window and the same world comes straight back. Past that the server is deleted, so download the world data if you are pausing between content updates. Your first server is covered by a 72-hour money-back guarantee.

Core Keeper hosting FAQ

Can I try a Core Keeper server for free?

Yes. A verified account can start one 48-hour Miner trial with no payment card and no automatic renewal. Trial slots depend on available capacity. Direct connections are on from the start, so it is the fastest way to confirm that your Steam, Epic, Microsoft Store and GOG players can all reach one world before paying for a term.

Can Steam, Epic, Microsoft Store and GOG players join together?

Yes. GHosting starts Core Keeper in Direct Connections mode on its own public UDP port. That enables PC storefront cross-play, while Steam players can still use the generated Game ID.

Does Core Keeper have an official Linux dedicated server?

Yes. Pugstorm publishes a native Linux dedicated server through Steam. GHosting installs that official build in an isolated container and runs it headlessly with the dependencies it requires.

Can I protect the server with a password?

Yes. Direct connections use a join password that is masked in the panel and encrypted at rest. You can change it in Settings and restart when you are ready to share the new password.

Can I upload an existing Core Keeper world?

Yes. Stop the server, use Files or SFTP to replace the world data under the server data directory, then start it again. Keep a copy of both the world files and player data before replacing anything.

How much RAM do I need for a Core Keeper server?

Core Keeper is comfortable for a small private group on 3 GB. The 4 GB Explorer plan gives a full eight-player world more room, while 6 GB is useful for a busy, long-running world and extra headroom during updates.

Is Core Keeper server hosting available now?

Yes. Pick a plan and region and we install the current official native Linux dedicated server. Initial setup downloads the Steam package, starts a normal world and opens one UDP port for direct PC cross-play.

Do I need to know Linux to run a server?

No. GHosting gives you a clean control panel for starting, stopping, configuring and viewing the live console. We handle the Linux side for you.

Where are the servers located?

In datacenters in Europe and North America. Pick the region closest to your players for the lowest latency. DDoS protection is included.