A factory world that stays online
Mindustry is at its best when the factory does not disappear with the usual host. A dedicated server keeps your production lines, core defenses and progress available around the clock, so friends can build and defend together without leaving a personal PC running.
Self-hosting means installing Java, keeping the server version matched with every player, forwarding port 6567 over both TCP and UDP, and making sure a map is actually hosted after a restart. GHosting starts the official Linux-compatible server in its own container with one public address to share.
A stable version and a recoverable world
Mindustry is cross-platform, but clients on a different build cannot join. The managed server records the upstream release it installed and keeps automatic bleeding-edge updates off. When a new release is ready for your group, the panel can check and apply it deliberately instead of changing the build underneath players on mobile or desktop.
Automatic saves are retained on the server and restored on a restart. A new server begins with a random survival map; for a planned world, upload a compatible .msav file in Files and use the live console to reload maps and host it.
Choosing a Mindustry plan
Mindustry is light for a small private co-op world, but large maps, busy unit waves and public communities use more CPU and memory. Start small for a few friends, then add headroom before you raise the player cap or run a much larger map.
- Private co-op and normal maps: 2 GB Outpost
- Bigger maps or a regular group: 4 GB Relay
- Public community, many units or server plugins: 6 GB Citadel
