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7 Days to Die Sandbox Code generator
Build, decode, and share a V3 Sandbox Code without opening the game. Edit all 165 settings, then copy the code or the complete serverconfig.xml property.
Schema: 3.1 stable. Future-version blocks are preserved unchanged when this stable schema does not know them.
Import or start from a preset
Your Sandbox Code
4 non-default settings
Adventurer13 letters
AAAJABJARFBNC
Decoded configuration
Changed settings
Player · Ranged Damage150%
Player · Melee Damage150%
Player · Incoming Damage75%
Entities · Zombie AI Smell ModeWalk
Everything runs locally in your browser. Your settings are not uploaded.
165 stable options
Edit settings
Changes the amount of ranged damage.
RangedDamage
Changes the amount of melee damage.
MeleeDamage
Changes the amount of block damage.
BlockDamage
Changes the amount of terrain damage.
TerrainDamage
Changes the extra damage players deal with headshots.
HeadshotMultiplier
Changes how much damage players receive from all sources.
IncomingDamage
Changes the configured walk speed.
WalkSpeed
Changes the configured run speed.
RunSpeed
Changes the configured crouch speed.
CrouchSpeed
Changes the configured crouch run speed.
CrouchRunSpeed
Changes how high players can jump.
JumpStrength
Changes how quickly players recover stamina.
StaminaRegen
Changes how quickly player actions consume stamina.
StaminaUsage
Changes how much XP players earn.
XPMultiplier
Chooses which XP bar and gain notifications are visible.
ShowXP
Applies or removes health and stamina gains from player levels.
PlayerLevelBonusApplied
Changes how quickly actions improve their related skills.
SkillGainRate
Sets the number of points awarded by each skill gain.
SkillPointsPerLevel
Allows new characters to start with the beginner protection effect.
NewbieCoat
Chooses the progression penalty applied after a player dies.
DeathPenalty
Chooses which carried item groups are affected by death.
LoseItemsOnDeathType
Chooses how many items are lost when death uses a partial loss mode.
LoseItemsOnDeathCountIgnored while Lose Items Death Type is disabled.
Chooses which durability values are reduced after death.
DegradeItemsOnDeath
Sets the durability loss applied after death.
DegradeAmountOnDeathIgnored while Degrade Items On Death is disabled.
Chooses which inventory groups are dropped or deleted after death.
DropOnDeath
Chooses which inventory groups are dropped when a player quits.
DropOnQuit
Changes how quickly players become hungry.
HungerMultiplier
Changes how quickly players become thirsty.
ThirstMultiplier
Changes the chance that eligible attacks infect a player.
InfectionChance
Changes how quickly an existing infection progresses.
InfectionRate
Changes the maximum number of items held in each inventory stack.
StackSizeMultiplier
Changes the movement penalty caused by occupied backpack slots.
EncumbranceModifier
Changes the chance of receiving an empty jar after consuming a drink.
JarRefund
How the V3 Sandbox Code works
The first letter identifies the format. Every three-letter block after it names one setting and its selected value. Settings that still use the engine default are omitted, which is why a valid code can be one letter, 19 letters, or much longer.
Paste the bare result into a hosting panel's Sandbox Code field, or copy the XML property into the <ServerSettings> section of serverconfig.xml. Restart the dedicated server after saving. Keep the previous code and a world backup before a major balance change.
GHosting installs the server, reserves all three required ports, and gives you Sandbox Code, map, PvP, player-limit, file, console, and restart controls in one panel.
No. Decoding and generation run entirely in your browser. The code is placed in the URL only when you choose to share it.
Which 7 Days to Die versions does this support?
The editor targets the V3.1 stable sandbox schema. If a future code includes unfamiliar blocks, the editor loads the settings it understands and preserves the other blocks unchanged with a warning.
Why can a valid Sandbox Code be longer than 19 letters?
The 19-letter value in the default server config is only the Adventurer preset. A code contains one three-letter block for each setting that differs from the engine defaults, so valid custom codes have different lengths.
How do I install the generated code on a dedicated server?
Copy the XML property into the ServerSettings section of serverconfig.xml, or paste the bare code into your hosting panel Sandbox Code field, then restart the server.
Does changing a code erase an existing world?
No. It changes the gameplay rules loaded for that world. Keep a backup and the old code before a large balance change so you can roll back easily.
This is an independent community tool. 7 Days to Die and related names are trademarks of The Fun Pimps.